Tessa Lee: Technical Artist
Showing posts with label Edutainment. Show all posts
Showing posts with label Edutainment. Show all posts

Tuesday, June 18, 2013

New Web-Store!

Hello, everyone!  I'd like to introduce you to my new web-store, located at www.TessaLee.co/store!  There, you will find posters that I've made and/or compiled for sale.  I'll add to them over time, but you are absolutely welcome to purchase whichever one you want.  For now, only PayPal payments are being accepted.  Once you pay, I'll contact you for your shipping address, and off it'll go!

And I can do commissions too, but those prices are negotiable.

Aside from the new store feature, my portfolio got updated as well!  As you may have known, I worked with Carnegie Learning and the Art Institute of Pittsburgh to develop some wonderful, educational Flash games called Math Wonders.  I had my hand in the development of four different games:
Castle Constructor
Castle Constructor is an educational math game that focuses on getting the player to practice using their skills in counting, permutations, and combinations by building a three-story castle out of an inventory of blocks. If the player succeeds in building all of the possible combinations with the blocks available, they can choose to add another block to keep going, or continue for a higher score in permutations. With combinations, the order of the blocks used does not matter, only the types. With permutations, the order and type of block matters, so click wisely!

Fly Trap
Fly Trap is an educational math game that focuses on getting the player to practice using their skills in statistics by capturing flies to meet the challenge of a specific mean, median, or mode in a set number of trials. The number of trials per round vary from three to nine, so you're never playing the same game twice! Capturing a fly gives you a single coin, while winning the challenge gives you ten!

Poke The Animal
Poke The Animal is an educational math game that focuses on getting the player to practice using their skills in probability by testing the limits of various forest animals. Take your chances poking three animals based on their current moods. Will it bite you, or won't it?

Save The Garden
Save The Garden is an educational math game that focuses on getting the player to practice using their skills in quadratic functions by using a two wheel sprinkler system to keep the pests at bay. Spin the blue wheel, and you change the water's pressure; spin the red wheel, and you change the water's angle. Time is of vital importance!

Other minor updates include small adjustments to my resume, re-sized and re-positioned arrow buttons for navigating between portfolio pieces, and a new Store button for the main navigation menu.

Tuesday, February 26, 2013

Carnegie Learning Projects, Commence Beta!

I apologize for not posting in quite some time.  I've been shoulder deep in projects since two of my main projects are approaching their deadlines in March.  One of which is Modus Operandi.  You should check out the progress on its blog!

The other project are the four casual, but educational, games I've been programming for Carnegie Learning Inc.  Three of them have made it into Beta.  Please play-test them!  I could use all the feedback I can get!  Keep in mind that the art assets are still in development, so you'll be seeing a lot of wire-frames!

Alison Huettner, Carnegie Learning Project Manager
Patricia Huettel, Art Institute of Pittsburgh Project Manager
Jessica Leadbiter, Art Institute of Pittsburgh Junior Project Manager

Save The Garden - Beta Version 1.1
Tessa Liddington, Game Designer & Programmer
Amanda Wallenhorst, 2D Artist
Katherine McLellan-Benedict, 2D Artist

Poke The Animal - Beta Version 1.2
Robert Shilling, Game Designer
Tessa Liddington, Programmer
Alicia Thorpe, 2D Artist

Fly Trap - Beta Version 1.7
Theresa Drennan, Game Designer
Tessa Liddington, Programmer
Alicia Thorpe, 2D Artist