Tessa Lee: Technical Artist
Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Tuesday, June 18, 2013

New Web-Store!

Hello, everyone!  I'd like to introduce you to my new web-store, located at www.TessaLee.co/store!  There, you will find posters that I've made and/or compiled for sale.  I'll add to them over time, but you are absolutely welcome to purchase whichever one you want.  For now, only PayPal payments are being accepted.  Once you pay, I'll contact you for your shipping address, and off it'll go!

And I can do commissions too, but those prices are negotiable.

Aside from the new store feature, my portfolio got updated as well!  As you may have known, I worked with Carnegie Learning and the Art Institute of Pittsburgh to develop some wonderful, educational Flash games called Math Wonders.  I had my hand in the development of four different games:
Castle Constructor
Castle Constructor is an educational math game that focuses on getting the player to practice using their skills in counting, permutations, and combinations by building a three-story castle out of an inventory of blocks. If the player succeeds in building all of the possible combinations with the blocks available, they can choose to add another block to keep going, or continue for a higher score in permutations. With combinations, the order of the blocks used does not matter, only the types. With permutations, the order and type of block matters, so click wisely!

Fly Trap
Fly Trap is an educational math game that focuses on getting the player to practice using their skills in statistics by capturing flies to meet the challenge of a specific mean, median, or mode in a set number of trials. The number of trials per round vary from three to nine, so you're never playing the same game twice! Capturing a fly gives you a single coin, while winning the challenge gives you ten!

Poke The Animal
Poke The Animal is an educational math game that focuses on getting the player to practice using their skills in probability by testing the limits of various forest animals. Take your chances poking three animals based on their current moods. Will it bite you, or won't it?

Save The Garden
Save The Garden is an educational math game that focuses on getting the player to practice using their skills in quadratic functions by using a two wheel sprinkler system to keep the pests at bay. Spin the blue wheel, and you change the water's pressure; spin the red wheel, and you change the water's angle. Time is of vital importance!

Other minor updates include small adjustments to my resume, re-sized and re-positioned arrow buttons for navigating between portfolio pieces, and a new Store button for the main navigation menu.

Sunday, January 20, 2013

Save The Garden (Alpha Version 0.8)

Play testing time for Save The Garden!

You have 90 seconds to get the most amount of points possible. This game is still in the alpha stage, so almost all of the graphics are still in development. You'll be seeing wire-frames of the game.

Controls:
Click a wheel (blue circle) to start changing the sprinkler's tilt angle or the water pressure. Roll the mouse wheel, arrow keys, or WASD to "roll that wheel" to increase/decrease the value of whatever wheel you're on.

You gain points for watering the plants, and you lose them if a pest eats it. The red "target" zone shows where the water is hitting in the garden.

Critiques Please!
I'd like to know the timing of things. Should the pests take a longer time to eat the plant? Are things spawning at a decent rate? Do you have enough time to save a plant if a pest comes at it? Is it challenging enough? Is anything getting stuck? Etc. Etc.

I suck at playing games, so I'm not sure if it's too challenging for everybody, or just me. If you don't have much to say on the game, at least tell us your score!

Click Here to Play Save The Garden.
Keep in mind that the webpage you're going to will continue to update the version of this game as it progresses in development. This post refers to the specific Alpha version of 0.8. If you're unsure what version you're playing, refresh the page until you see it on the bottom left of the game's screen.

Friday, December 21, 2012

Math Wonder Takes Shape!

One of my latest projects is between the collaboration of the students at the Art Institute of Pittsburgh and their client, Carnegie Learning, Inc.  The students have formed groups and each group is working on their own educational Flash game, also known as a Math Wonder.

My Math Wonder is called Save The Garden.  I'll be working with Amanda Wally, my character artist, in making this game fun, functional, and pretty to look at (oh, how I love the pretties!).

While this game is not yet into the Alpha phase, it is still in development, I'll soon be inviting you all to play-test this game (: